We’ve released the 1.4 patch to our stable branch on Steam. You can find our patch notes below. There’s a lot of testing and breaking to do so go at it! Please do your best to check against the list of changes and report bugs using the in game bug report system. The team is back in the office after the covid lockdown and we're planning on a short run to the next update, a much needed Quality Of Life update!
Survive the Nights - Alpha Devlog (1.4 Update Showcase)
Patch Notes - Alpha 1.4
Grow pots no longer stack.
Watering cans should now spawn in the world.
Added 8 new achievements.
Added shovel that can be used as a weapon and turning soil for farming.
Explosion damage fall off improvements to make them fairer.
Ability to plant seeds in the terrain added so that grow pots are only needed when growing indoors. Or under a light (available in the future)
Wild plants in the environment added. They spawn around farms and other special locations and are the primary means of getting the first seeds needed for farming.
Base growing mechanic added which allows for growing in in plant pots. Plants require water to grow and become dry over time and only grow during the light hours of the day. Plants outside also become wet when it rains.
Added group cooking system which allows players to add any consumable to a large stewing pot. Combining nutritious ingredients like farmed vegetables, raw meat and wild mushrooms provides improved calorie and stat effects.
Quality Of Life
Flashlights and headlamps can now be used in vehicles. As long as you're not the driver.
Campfire and stoves now have more ambient light so that the cooking is easier.
[place] button now works while looking at a camp fire.
Camp fire grill can no longer be picked up while there's items on it.
Wooden club can now be caught on fire by hitting any fire.
Lowered starting calorie needs for new players from 2000 to 1000
Increased the calorie step per overall health step and increased the buffs provided to the player.
Consuming from the inventory no longer closes the inventory window.
Pickup trucks now have variants that include: Pickup with full flat bed (Use of flat bead coming soon), Police pickup that has storage crate, 2 seats in back and small flat bed area and pickup that has storage crate and 4 seats in flat bed area.
Vastly reduced damage to vehicles when hitting zombies. Now you can smash zombies without worrying too much!
Reduced vehicle damage overall.
Added small off road buggy.
Added new Pickup Truck.
Added new Police Variant Pickup truck + Siren and Police lights functionality.
Added new classic 4x4 vehicle.
Added spot light functionality for pickup truck.
Improved the light effects around the vehicle headlights.
Added new engine sounds for all new vehicles.
Added sound effect when hitting zombies in the head with a shovel.
Added sound effect when digging the ground with a shovel.
Added sound effects for wooden club attack, idle and igniting when on fire.
Reduced damage from impacts by 50%.
Fortifications that were missing damage particles now added.
Added blood splatter FX
Added all new blood FX
Optimized blood FX
Added watering can VFX and animations.
Added small dirt race track near Addersfield.
Blocked staircase access to Airport POI in order to make route more difficult.
Fixed area at back of gun range which allowed the player to become stuck.
Replaced exterior door in plaster house variant interior.
Replaced the warehouse interior doors with interior variants.
Closed gap in door in the warehouse office.
New Police POI can now be seen in the distance.
Lowered floating bushes near airport.
FRKS now correctly spawning in armories.
Added various new vegetable and fruit pickups in preparation for farming.
Added new large stew pot variant.
Added Storage crate which is used in the back of all jeeps and some pickup variants.
Added various new props in relation to farming mechanic.
Added various new fruits/vegetables in preparation of farming.
Added Large Cooking pot.
Added watering can.
Added eating stew animations.
Added watering can animations.