Jan 28th - Patch Notes 0.2.2

Hello all,

We're ready for a patch on default today. We're moving experimental 0.1.2 over to default creating 0.2.2. We're changing our versioning method, you'll find more details below. There are a decent amount of fixes to go over here and please report any issues you might find to the tracker!

Changes

  • China cabinet no longer eats loot.

  • Dresser no longer eats loot.

  • Notes in quality settings menu UI updated to reflect changes.

  • Shadow quality now updates when quality settings are changed.

  • Quality settings added for water (marked improvements on low settings.)

  • Improved water shader functionality for AMD video cards.

  • Non loot-able sink cabinet removed from large trash-pile.

  • Water bottle names have been updated for clarity. Example: Water Bottle (Clean) Water Bottle (Dirty) Water Bottle (Empty)

  • Bleach can now be consumed. Has serious life limiting effect!!!

  • Bandages no longer spam the log and should all work.

  • Can now craft dirty water and purification tablets together to get clean water.

  • Server time and month now display in the server list. This will allow new and returning players to find a server that isn't about to turn night.

  • Particle culling spam in log removed.

  • Night zombies now start to die closer to morning.

  • Rocks covering entry ways into tunnels now have collision.

  • Changed the name on the cooked green beans from: Green Beans (Uncooked) to Green Beans (Cooked).

  • Lighter drop no longer shows as a weapon.

  • Canceled crafting no longer plays the crafting complete sound.

  • Added opening of crafting page of inventory when interacting with a workbench.

  • Added hover UI to large workbenches.

  • Contaminated trash junk pile now has collision.

  • Fixed issue where buttons where being pushed off screen in the container window when the item in the containers weight would exceed the allowed weight the player can carry.

  • Fixed instances where JunkPile_large_Outside_variant_4 had clipping issues.

  • No longer fall through stairs in Building_Factory_variant_1

  • Lola and Garry Iron pistol cleaning animation now syncs with sound.

  • Floating weapons on own backpack when crooked and looking up should now be fixed.

  • Fixed items spawning in containers with too many resources. Example: Fuel can would spawn with 35/20 resources where it should have been capped at 20/20.

  • Fixed inventory showing 'Resources remaining: ' as the the quality. Now correctly shows the resources left.

  • Drinking dirty water bottle now plays drinking animation.

  • Servers now show in Steam server browser.

  • Sway and weapon movement tweaked on all weapons to match head bobbing after recent movement speed alterations.

  • Server loot tables changed slightly to add a bit more loot (We're still balancing this and there's no physical spawners still).

  • Server are searchable in the server list view.

  • Server are now sortable via the top tab buttons in the server list view. Can be sorted by favourites, name, region, player count, ping, password and version.

  • Zombies should no longer walk through door panels when the door is open.

  • Zombies no longer try to open doors unless they are actively seeking something.

  • Searching area for items made clearer via the notification system. Search area by holding F

  • Revised day/night lengths to make nights shorter. (This will be balanced in the future once there is more to do during the night.)

  • Revised night spawning zombies start point to make it slightly earlier.

  • Changed calorie tolerances for overall health calculations.

  • Murders committed that day no longer carry which makes changing overall health fairer.

  • Hydration now affects overall health calculations.

  • Player notification system added which cleans up the chat and informs the player a bit better.

  • Added detailed reasons for why overall health is decreasing and hints for how to increase which plays during new day UI (new notification system)

  • Hotkeys now made clearer (new notification system)

  • Player now gets notifications as their weapon condition is lowering (new notification system)

  • Added inspect readout for when you have nothing equipped which shows your players stats (new notification system)

  • Improved inspect readouts for weapons. (new notification system)

  • Added notification and hint when pressing M (map) without a map in the inventory.

  • Fixed issue with water culling which may have been causing a RAM leak.

  • Fixed issue where building interiors would load double resulting in broken doors and other containers.

  • Fixed issue where building interiors wouldn't load at all!

  • Fixed issue where building interiors wouldn't load if you spawned inside of them.

  • Nails and screws will now spawn with quantity.

  • Prevented hotkeys working while in UI.

  • Punching damage increased slightly.

  • Punching precision improvements. Punching should feel more natural now and connecting punches should be more satisfying.

  • Day zombie amounts overhaul. More zombies in buildings and more randomly spread out through world.

  • Improved the layout of large trash piles so that zombies can traverse more easily.

  • Improved player spawn point positions by moving them closer to roads. This should help new players find their way when first entering game. May need further balancing.

  • Fixed item highlights when searching the area for items using F. Highlights are now slightly brighter too.

  • Added loot-able racks in fuel stations and bus shelters where maps can always be found.

  • Added Compass which aids in finding your location on the new map. Doesn't currently function as an actual compass. Only to show position on map.

  • Added Map to game that only works when you have the map pickup in the inventory.

  • Added item pickup: Map.

  • Added item pickup: Compass.

  • Dynamic weather.

  • Coordinates now stay in bottom right corner after resolution change.

  • Fixed large standing fridge which had floating glass door in some instances.

  • Fixed large junk pile that zombie could get stuck in.

  • Glass shop counter now has improved colliders. Items no longer float on top of it where the glass should be.

  • Fixed furthest LOD on plaster house.

  • Fixed scenario where players get in game before load is finished.

  • Door out of place in House_Plaster_10_variant_1 fixed.

  • Audio listeners are never double or none now meaning there's no spam in the log.

  • Fully disabled items no longer spawn in containers.

Crafting

  • Hatchet handle can now be crafted with A Draw knife, Combat knife and a Kitchen knife.

  • Hammer handle can now be crafted with A Draw knife, Combat knife and a Kitchen knife.

  • Axe handle can now be crafted with A Draw knife, Combat knife and a Kitchen knife.

  • Rags can now be cleaned with both washing liquid/bleach and water.

  • Campfire tripods now need to be made with 3 angle irons. 3 pieces of chain A grill and 2 pieces of wirespool + small workbench.

  • Added Dirty Water variants to all craft able foods (Rehydrated).

  • Added Clean Water variants to all craft able foods (Rehydrated).

  • Added Dirty variants to all craft able foods (Rehydrated and pot of ...).

Balancing

  • Treated bandages now take 5 seconds to craft.

  • Animal traps now require 24 nails 5 Wire spool to be crafted.

  • To clean a pot you now need water.

  • Pots can now be cleaned with both washing liquid and bleach.

  • All canned food now gives 5 times less hydration as standard.

  • Purification tables now have a max amount of 2 per box.

  • Lighter drop made slightly larger.

  • Medical cabinet no longer spawns consumables, limiting it to medical items.

  • Lowered the spawn chance on file cabinets.

  • Removed consumables from spawning in crates and increased the chance of generators spawning in thse.