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Pre-Alpha Devblog #38 (Experimental Build Patch 0.11.37)

Hello all,

Thanks for checking out our 38th devblog! We’ve released the 0.11.37 patch to our experimental branch on Steam. Thanks very much to all the testers finding current issues. There’s a lot of testing and breaking to do so go at it! Below you can find our patch notes. Please do your best to check against the list of changes and report bugs to our tracker.

We will only be doing experimental updates as we approach our public alpha release, v1.0.0. Thanks much for the continued support! We couldn’t do it without the continued dedication of backers willing to help test for issues and suggest fixes and improvements.

Patch 0.11.37

  • Time cycle length set to 45 minutes across all servers.

  • Improved fall damage calculations to reduce the chance of unfair death.

  • Resolved issue which could lead to an empty hint on overall health lowering.

  • Added small info read out under overall health stat which informs the player what they need to do to increase overall health.

  • Fixed issue which allowed vehicles to spawn very close to other vehicles. This could lead to vehicles being inside of each other or in random positions.

  • Fixed issue with progressively reloaded weapons getting caught in an infinite reloading loop.

  • Fixed issue which would sometimes make punch really fast.

  • Achievement for killing a chicken with a bear trap now works.

  • Zombies now have hit reactions when being shot.

  • Exploded vehicles can no longer be pushed around by bumping into or shooting them.

  • Generators now use ground placement mode.

  • AI no longer enters water.

  • Performance improvements.

  • Fixed issue which allowed the player to visually see their backpack weapons when first joining game.


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