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Pre-Alpha Devblog #37 (Experimental Build Patch 0.11.36)

Hello all,


Thanks for checking out our 37th devblog! We’ve released the 0.11.36 patch to our experimental branch on Steam. Thanks very much to all the testers finding current issues. There’s a lot of testing and breaking to do so go at it! Below you can find our patch notes. Please do your best to check against the list of changes and report bugs to our tracker.


We will only be doing experimental updates as we approach our alpha launch. The next stable update will be our public alpha release v1.0.0. Thanks much for the continued support! We couldn’t do it without the continued dedication of backers willing to help test for issues and suggest fixes and improvements.


Patch 0.11.36

  • Sped up consuming times to help game flow/calorie intake time.

  • Fixed instances were incorrect or no consuming animation would play when consuming an item.

  • Killing zombies near world traps like bear traps no longer sets them off.

  • Passive AI can now take damage from melee.

  • Passive AI now take damage/die from world traps like bear traps.

  • Head shot damage multiplier increased.

  • Shotguns now do slightly more damage.

  • Hasp and staple is now craftable using scrap metal and pliers.

  • Avoidance now works when switching between looking through a window and back to frame. This would sometimes stop melee working against windows.

  • Avoidance distance lowered.

  • Electricity meters now start with a few parts.

  • Footstep sounds no longer play while in vehicle.

  • Carrying capacity now increases by 10 when overall health is positive and decreases by 5 when negative.

  • Jerry cans now only spawn at vehicle part spawner locations as they were too common.

  • Improved description of campsite campfires to make it clearer how cooking over them works.

  • Added screenshot option to drone cam.

  • Resolved issue which could cause players to become stuck on a server. This would stop them rejoining until after the server had restarted.

  • Interior lights no longer render on terrains as it was causing some shading issues.

  • Zombies now spawn back in buildings quicker when they are not fortified.

  • Jerry cans have been removed from hardware item spawners as they were also in vehicle part spawners making them too common.

  • Tweaks to hardware/electrical item spawners which should make locks kits more common. Less electrical items should now spawn in the hardware stores and instead be pushed to warehouses.

  • Tuna can disabled temporarily.

  • Restructured the guide to make it clearer for new players.

  • Added several new achievements for the guide.

  • In game UI no longer displays just before loading is complete.

  • Players no longer show for other players before their own loading screen disappears.

  • Fixes for vehicle spawn rotation issues.

  • Shotguns and R-6804 rifle now have shell eject sound effects.

  • Fixed issue which allowed weapons to jam even while empty.

  • Fixed issue which allowed for fast firing weapons to fire one additional shot when firing really fast.

  • Fixed material error which was spamming when shooting red brick variants.

  • Resolved issue single bullets being able to hit multiple point on the same enemy. This was a fault caused by the penetration system.

  • Fixed lock position on bathroom sink cabinet that wasn't visible.

  • Added toggle option for new quick guide in the full guide tab.

  • Hover icons now have adaptive fade in/out range to bring more relevant interactions to the players attention.

  • Information hover icon updated to make it more clear.

  • Lowered vehicle inputs UI slightly so that it fits nicely with the new quick guide.

  • Resolved spamming error when looking directly at terrains.

  • Added new destination visited achievements.

  • Fixed issue with containers which would result in the loss of items in the event they were put in different containers from the same inventory stack.

  • Reintroduced container item spawning. Containers now spawn highly consumable/common items like food and tinder.

  • Overall physics stability improvements for vehicles.

  • Other players head movement range while in vehicles has been reduced to stop it stretching.

  • Fixed issue which could cause zombies to remain in T-pose position.

  • Improved UI in drone cam mode, made it so that it can be exited with 'esc' and removed secondary camera mode which didn't work correctly.

  • Now possible to enter drone cam again (subject to perms)

  • Chicken sound effects now quieter.

  • Players no longer bump into dead zombies.

  • Fixed various particle errors on the server which caused console spam.

  • Removed trash from forecourt of fuel station in Old Town.

  • Vehicles found that are under the threshold for smoking no longer smoke unless they are on or are about to blow up.

  • Camping chairs can now be harvested from for scrap metal.

  • Camera animation effects are now reduced when hitting fortification objects, trees and when nothing is hit.

  • Disabled the muffler drop since it is not used in game.

  • Reduced overall network traffic caused by AI.

  • PVP disable server config option now works.

  • Fixed issue which stopped players receiving damage when their limbs were hit.

  • Locked containers no longer display the amount of items inside.

  • Locked doors and containers now say "Locked" instead of "Press E to open".

  • Some item containers around the world have now been converted to player storage which requires a lock to be placed before use.

  • Reload animation for other players using the FRKS shotgun is now correct speed.

  • Added new quick guide UI system which should help new players learn the game.

  • Added extra stats to stats UI that’s in the main menu.

  • RV's and cars should spawn at correct rotation. Previously this was causing them to spawn inside of items.

  • Added animations for harvesting from stags and chickens with with machete, hatchet and ax.

  • Wind now works in the new menu scene.

  • Added new spawn point locations for players who have completed the guide.

  • Player spawn point improvements location improvements.

  • Interacting with items is now quicker.

  • Notification when harvesting while inventor full is now correctly.

  • Doors now close after time when there are no players near by. This stops server stagnation where all doors end up open.

  • Conflicting key binds now display in the UI. This helps stop players binding the same keys.

  • Hand held radios are now shown in hand for other players.

  • Loading screen inputs helper now bigger with clearer font.

  • Kitchen taps now provide dirty water instead of clean. They also have the correct message when searching.

  • Small garage doors now have 'Coming soon' hovers.

  • Added new Stag and Doe animal type.

  • When trying to a slam a door while you don't have enough stamina now reverts to the standard open/close instead of doing nothing.

  • Slamming doors now requires shift plus interact to be pressed.

  • Doors no longer slam open when pressing interact on door panel. Doors now open instead when pressing interact.

  • Improved FRKS reload animation.

  • Nails can now be crafted from scrap metal.

  • Berries no longer provide health.

  • Updated game start splash screen.

  • It is now possible to harvest from stags and chickens without the correct tool. A lower amount of items are retrieved.

  • Spawn point location improvements to help early game.

  • Hints now stay on screen for longer so that players have time to read them.

  • Zombies no longer stand on bridges during the day.

  • Anti cheat improvements.

  • Increased brightness and width of cricket vehicle headlights.

  • Fixed alignment on death message UI.

  • Fixed structures that were not working with new functionality introduced in 0.11.32 for preventing zombie spawns in structures that are fully fortified.

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