Pre-Alpha Devblog #35 (Experimental Build Patch 0.11.34)

Hello all,

Thanks for checking out our 35th devblog! We’ve released the 0.11.34 patch to our experimental branch on Steam. Thanks very much to all the testers finding current issues. There’s a lot of testing and breaking to do so go at it! Below you can find our patch notes. Please do your best to check against the list of changes and report bugs to our tracker.

Patch 0.11.34

  • Fixed issue with database which was incorrectly retaining door states.

  • Large water storage container no longer spawning. (Future feature content.)

  • Wrenches no longer fall into some surfaces.

  • Camera now animates when hammering fortifications.

  • Potential fix for new day UI and stat changes not always working.

  • Resolved relevancy issue which would cause nearby objects to turn off for a little while when dropping items.

  • (Regression) Bear traps are now craftable again. Introduced in - Unknown 

  • (Regression) Vehicles now blow up again. Introduced in v0.11.31.

  • Vehicles start now start smoking when their condition reaches 30. Previously it was 60.

  • Melee weapons no longer disappear when hitting locks.

  • (Regression) Zombies are no longer invisible when moving away and then back to them while another player is nearby. Introduced in v0.11.33

Thanks much for the continued support. We’ll keep smoothing out this .11 build and get it into proper shape for a solid alpha build. We couldn’t do it without the continued dedication of backers willing to help test for issues and suggest fixes and improvements.

Survive The Nights Kickstarter Link
Survive The Nights Greenlight Link
Survive The Nights Kickstarter Link
  • Grey Facebook Icon
  • Grey Twitter Icon
  • Grey YouTube Icon
  • Discord

Survive The Nights™

a2z Interactive ltd

Version Ribbon Left.png