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Pre-Alpha Devblog #34 (Experimental Build Patch 0.11.33)

Hello all,


Thanks for checking out our 34th devblog! We’ve released the 0.11.33 patch to our experimental branch on Steam. Thanks very much to all the testers finding current issues. There’s a lot of testing and breaking to do so go at it! Below you can find our patch notes. Please do your best to check against the list of changes and report bugs to our tracker.


Patch 0.11.33

  • Fixed issue which caused the wrong hit reaction animations to play on zombies when they were hit by another player.

  • Resolved various null refs on the server.

  • Arms no longer cast shadows when performing action like warming hands or eating.

  • Fixed scenario which could allow berry harvesting in the winter even though plant would still be bare.

  • New roads, structures and points of interest added to ingame map.

  • Higher resolution textures added to ingame map.

  • Map key functionality added with info to ingame map.

  • Resolved error being spammed into log while joining game.

  • Crafting planks from log now produces 5 planks instead of 8.

  • Each hit now adds 2 strength to fortifications instead of 1. With this change and other tweaks fortifying is approximately 3x faster.

  • Newly placed fortification objects now start with a default strength of 10 instead of 2. This speeds up fortifying overall and gives newly placed forts more significance.

  • Tweaked melee weapon attack rates so that the cooldown is always less than the attack rates. This stops them returning to the static our positions which makes melee feel more rigid overall.

  • Standard planks now have a max strength of 40 instead of 60. This is in preparation of stronger fort types.

  • Locks now have a default strength of 500. Previously 100.

  • Melee weapons now receive varied damage from hitting objects.

  • Melee weapons now do varied damage to fortifications/locks.

  • Fixed error which was happening when lock was scrambling after the played had closed lock UI.

  • Explosions now break window frame glass near the explosion.

  • Zombie male/female/skinny female/Fat now use random textures for torso/legs/hair.

  • Fixed structures that were not working with new functionality introduced in 0.11.32 for preventing zombie spawns in structures that are fully fortified.

  • Can no longer crouch under water surface on terrain 62

  • Canteen (Clean) variants of water have been changed to look better. Attack animation on hatchet now works on chop down animation.

  • Improved zombie hit reaction animation effects.

  • Stopped rabbit trap drop from decaying.

  • Updated alpha disclaimer on game load in preparation of early access.

Thanks much for the continued support. We’ll keep smoothing out this .11 build and get it into proper shape for a solid alpha build. We couldn’t do it without the continued dedication of backers willing to help test for issues and suggest fixes and improvements.

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