Pre-Alpha Devblog #2 (Fortifications | AI)

Updated: Sep 17, 2018

Hello all,

Thanks for checking in on our second devblog. We'll be getting these out every week if there's not an official update. We've been busy this week. After the 0.7 Patch went live, we've done some bug hunting and continued development.

Progress is coming along nicely on the fortification front and 0.8. Jayty has been working on network integration and persistence. We've redesigned the original fortification system from the ground up incorporating our free placement system's general mechanic.

Jos Heuvelink has spent some of the week working on plank and material particles for fortification destruction. Below is a gif of the particle effect and a test of it in action!



Particle system in Jos's test scene.

Fortification particles on a window frame.

Andre Kats has been busy working on traps and trap mechanics. This includes AI taking impact damage. In .8.x you'll also see impact/bullet force when shooting AI. Below is a work in progress example of that mechanic in action.


AI taking explosive force damage - stupid zombies!

AI and bullet impact #1

AI and bullet impact #2

As our last update mentioned, we're looking for help! If you are or know any programmers/unity developers looking for work in the UK please let us know. We're looking for like minded devs, the project is near and dear to us. The team is very small and being a team player is very important to us. If you'd like to send a CV to support@survivethenights.net please do so :)

As a reminder before we go, we'll be getting these devblogs out weekly. You can check our next set of goals and 0.8 progress whenever you'd like via the changelog. Thanks for checking in and the continued support!

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