We have released 1.16.1 on our experimental branch. Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and please consider joining our Discord.
How to get into experimental branch:
Open Steam and go to your games library.
Right click on STN and select "Properties"
Navigate to the "Betas" tab and select "experimental" in the drop down menu.
Close the properties window.
Patch Notes - Alpha 1.16.1 (Experimental Build)
Quality of Life
Removed various achievements that were no longer used.
Improved sleeping bag collider to allow placement closer to other items.
AI
Fixed horde zombies not reaching player when moving away
Fix for zombies looking dark when dying outdoors
VFX
Baseball bat can now be used as a fire torch.
Baseball bat with nails can now be used as fire torch.
Fixed various effects intermittently not working (tree chopping effects)
SFX
Fixed scenarios where footstep sounds weren't working.
Environment
Added metal refinery to terrain 51
Added metal refinery to terrain 19
Added metal refinery to terrain 35
Added metal refinery to terrain 58
Added metal refinery to terrain 26
Added metal refinery to terrain 11
Added metal refinery to terrain 61
Added metal refinery to terrain 28
Added metal refinery to terrain 45
Added Metal Refinery to terrain 23
Added metal refinery to terrain 21
Added metal refinery to terrain 53
Added metal refinery to terrain 39
Added metal refinery to terrain 56 (2)
Changed warehouse variant to Metal Refinery (scrap metal super source)
Fixed china cabinet collider to allow placement of sleeping bag next to it
Reduced tree amounts around towns and other dense areas to balance performance.
UI
Fix for menu toggles staying selected after closing them
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