Experimental Patch Notes - Alpha 1.15.2 (Chainsaw | Controller Support | QoL++)

Thursday, March 3rd We have released 1.15.2 on our experimental branch. There’s quite a bit of stuff to check over for this update and we’ll have a full devblog out when we hit default.


Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.


How to get into experimental branch:

  1. Open Steam and go to your games library.

  2. Right click on STN and select "Properties"

  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.

  4. Close the properties window.

Patch Notes - Alpha 1.15.2 (Experimental Build)


Chainsaw

  • Chainsaw weapon added!!!


Steam Deck / Controller Support

  • Added controller support using Steam Inputs API

  • Added Controller button glyphs to locations that show key inputs.

  • Acceleration/Braking in vehicles is now has an analog input. Allows for varied force.

  • Added on screen keyboard support.

  • Added custom quality settings for the steam deck.

  • Gyro support when aiming.

  • Steering is now an axis meaning it can take analog input.

  • Controller navigation added to main menus + bumper support for navigating inventory tabs.

  • Inventory, container and machine UI is placed nicely for Deck support.

  • Player movement is now an axis for analog joystick support.

  • Controller binding override so that Steams built in system is used.

Vehicles

  • 'S' now properly functions as a brake input.

  • Vehicles can now be started with continuous input through the accelerator. Instead of lifting and pressing for each attempt.

Steam

  • Controller glyph support so that correct inputs are shown in game.

  • Initial implementation for Steam Controller Input support.

  • SteamSDK updated

Car Alarms

  • Zombies will trigger a car alarm when attacking vehicle while the engine is off.

  • Shooting a vehicle will trigger a car alarm while the engine is off.

  • NOTE: Car alarms not settable by players at this time (Something we'll add in the future)

Optimisations

  • Fix for small lag spike when shooting, hitting zombies or starting a fire.

  • Optimisations to loaded object amounts to improve load times and general performance.

  • Optimisations to item hovers.

  • Optimisations to cabin doors.

  • Small optimization for rendering of reflections

  • Terrain rendering optimized slightly

  • General reduction of shadow casters to improve performance

Quality of Life (QoL)

  • Items are no longer incorrectly combined when picking up.

  • Interact hold time slightly reduced.

  • It’s not possible to exit a vehicle by holding interact key while not looking at the exit point.

  • It’s now possible to initiate hold functionality with the interact key pressed before looking at the interactable.

  • Interact press action is now triggered when pressing Interact during the whole hold press sequence. This should limit the amount of frustrating press/hold actions.

  • Fixed players not being able to damage fortifications with a hammer by right clicking

  • Sorting the inventory is now instant

  • Move all and take all form containers/machines now working fully.

  • Move all and take all from both machines and containers is now instant.

  • Shooting holes added to cabin doors

  • Cabin doors optimized

  • Camera height tweaked for pickup trucks to make it easier to see out.

  • Fix for harvesting AI not working when killed with a vehicle.

  • Fix for rag dolls sometimes disappearing towards the edge of the screen

  • Quick connect function now only tries to connect to servers of the same version.

Tree Chopping

  • Fixed issue where last logs would take a while to show up when chopping up a tree stem.

  • Fix for not being able to chop down a tree sometimes even though you have the right tool selected.

  • Fix for extra logs being incorrectly chopped while cutting tree stem.

VFX

  • Wood chopping particles improved

Crafting

  • Hammer now craftable.

  • Axe now craftable.

Animation

  • Fix for camera animations being too intense in a lot of scenarios causing difficulties with fortifying, melee and tree chopping

  • Fix for camera shake not always working properly

  • Avoidance now cancels idle and inspect animations

UI

  • Text in item hovers now matches size of text to prevent clipping in different languages

  • Item hover fonts improved

  • Quick play button is now slightly wider, 'New' label now fits and title now reads 'Quick Play' instead of 'Quick play'

  • Craftables that you can currently craft are now displayed at the top of the list.

  • Ammo is now shown in the weapons category.

  • Q and E to switch between fortifications now disabled while chat is open

  • Added red and amber colors to UI on fortifications indicating current strength

  • Added ping animation to house symbol when opening map

  • Added animation when placing map pin

  • Increased brightness of harvest machine hover outline during the night

Environment

  • Added container fort to northeast

  • Added container fort to southeast

  • Added container fort to northwest

  • Added container fort to southeast

  • Added central container fort

  • Fixed grass detail on terrain 32

  • Added chainsaw spawners to container forts

  • Added more scrap harvest machines to the entire world

  • Added scrap harvest machines to farm equipment

  • Added scrap harvest machines to magazine rack

  • Removed logout machines from camp beds.

Drops

  • Disabled matches since they are not used.

Localization

  • Item hovers are now localized

  • Updated Crowd in community translations 2nd March 2022

  • Default language now set to English. Fixes issues with the inventory breaking when launching with an unsupported language.