Thursday, March 3rd We have released 1.15.2 on our experimental branch. There’s quite a bit of stuff to check over for this update and we’ll have a full devblog out when we hit default.
Please report bugs and issues in game using the F1 menu. If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.
How to get into experimental branch:
Open Steam and go to your games library.
Right click on STN and select "Properties"
Navigate to the "Betas" tab and select "experimental" in the drop down menu.
Close the properties window.
Patch Notes - Alpha 1.15.2 (Experimental Build)
Chainsaw
Chainsaw weapon added!!!
Steam Deck / Controller Support
Added controller support using Steam Inputs API
Added Controller button glyphs to locations that show key inputs.
Acceleration/Braking in vehicles is now has an analog input. Allows for varied force.
Added on screen keyboard support.
Added custom quality settings for the steam deck.
Gyro support when aiming.
Steering is now an axis meaning it can take analog input.
Controller navigation added to main menus + bumper support for navigating inventory tabs.
Inventory, container and machine UI is placed nicely for Deck support.
Player movement is now an axis for analog joystick support.
Controller binding override so that Steams built in system is used.
Vehicles
'S' now properly functions as a brake input.
Vehicles can now be started with continuous input through the accelerator. Instead of lifting and pressing for each attempt.
Steam
Controller glyph support so that correct inputs are shown in game.
Initial implementation for Steam Controller Input support.
SteamSDK updated
Car Alarms
Zombies will trigger a car alarm when attacking vehicle while the engine is off.
Shooting a vehicle will trigger a car alarm while the engine is off.
NOTE: Car alarms not settable by players at this time (Something we'll add in the future)
Optimisations
Fix for small lag spike when shooting, hitting zombies or starting a fire.
Optimisations to loaded object amounts to improve load times and general performance.
Optimisations to item hovers.
Optimisations to cabin doors.
Small optimization for rendering of reflections
Terrain rendering optimized slightly
General reduction of shadow casters to improve performance
Quality of Life (QoL)
Items are no longer incorrectly combined when picking up.
Interact hold time slightly reduced.
It’s not possible to exit a vehicle by holding interact key while not looking at the exit point.
It’s now possible to initiate hold functionality with the interact key pressed before looking at the interactable.
Interact press action is now triggered when pressing Interact during the whole hold press sequence. This should limit the amount of frustrating press/hold actions.
Fixed players not being able to damage fortifications with a hammer by right clicking
Sorting the inventory is now instant
Move all and take all form containers/machines now working fully.
Move all and take all from both machines and containers is now instant.
Shooting holes added to cabin doors
Cabin doors optimized
Camera height tweaked for pickup trucks to make it easier to see out.
Fix for harvesting AI not working when killed with a vehicle.
Fix for rag dolls sometimes disappearing towards the edge of the screen
Quick connect function now only tries to connect to servers of the same version.
Tree Chopping
Fixed issue where last logs would take a while to show up when chopping up a tree stem.
Fix for not being able to chop down a tree sometimes even though you have the right tool selected.
Fix for extra logs being incorrectly chopped while cutting tree stem.
VFX
Wood chopping particles improved
Crafting
Hammer now craftable.
Axe now craftable.
Animation
Fix for camera animations being too intense in a lot of scenarios causing difficulties with fortifying, melee and tree chopping
Fix for camera shake not always working properly
Avoidance now cancels idle and inspect animations
UI
Text in item hovers now matches size of text to prevent clipping in different languages
Item hover fonts improved
Quick play button is now slightly wider, 'New' label now fits and title now reads 'Quick Play' instead of 'Quick play'
Craftables that you can currently craft are now displayed at the top of the list.
Ammo is now shown in the weapons category.
Q and E to switch between fortifications now disabled while chat is open
Added red and amber colors to UI on fortifications indicating current strength
Added ping animation to house symbol when opening map
Added animation when placing map pin
Increased brightness of harvest machine hover outline during the night
Environment
Added container fort to northeast
Added container fort to southeast
Added container fort to northwest
Added container fort to southeast
Added central container fort
Fixed grass detail on terrain 32
Added chainsaw spawners to container forts
Added more scrap harvest machines to the entire world
Added scrap harvest machines to farm equipment
Added scrap harvest machines to magazine rack
Removed logout machines from camp beds.
Drops
Disabled matches since they are not used.
Localization
Item hovers are now localized
Updated Crowd in community translations 2nd March 2022
Default language now set to English. Fixes issues with the inventory breaking when launching with an unsupported language.
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