We’ve continued sorting through found issues in 1.6 while developing our 1.7 graphical overhaul base. Below we’ll discuss just a few of the changes you can expect to see in our next patch.
We've wanted to update vegetation for a while now. Keeping that in mind. we also didn't want to totally change the current vibe. The team and many supporters feel that the current look fits the game nicely. Andre has shifted his focus onto vegetation improvements. We've added new variants, reflections and normal mapped surfaces along with improving wind reaction. You will also notice density improvements, making the island feel a bit more lush.
Vegetation improvements and Shadowing
Vegetation Density Improvements
Interior and Exterior Prop Update
Along with world design, this update will also cover some improvements on interior and exterior props and textures. We've reworked shaders for interiors. You'll notice that they're far darker but at the same time more detailed and scarier. Ambient lighting has also been heavily tweaked and improved to adjust with the time of day. We will focus more on structure design and lighting in an upcoming devblog. We will also continue to improve textures and models with community feedback as we progress through alpha builds.
New Textures Props and Shaders
Improved Prop, Texture and Shader