Hello all,
The team is hard at working on player found issues and developing the 1.5 patch. We're releasing our first experimental build of 1.5 to our experimental branch on Steam. If you’d like to help find bugs and tweak 1.5 features, please jump on our experimental branch.
Check out our Changelog and feel free to join our Discord. We will have another devblog out shortly showcasing some 1.5 features. Please do your best to check against the list of changes and report bugs and issues in game using the F1 menu. You can also make suggestions in game using the same menu and change 'bug report' to 'suggestion'.
How to get into experimental branch:
Open Steam and go to your games library.
Right click on STN and select "Properties"
Navigate to the "Betas" tab and select "experimental" in the drop down menu.
Close the properties window.
Experimental Build
Not everything is testable yet. Below is the current changelog and what can be currently tested in today's release. The biggest change here is the engine update from Unity 2017 to Unity 2019. As you can imagine, an engine update requires a good deal of work and it also requires a good deal of testing. Please report any issue found in game. Thanks for the help!
Experimental Patch Notes - Alpha 1.4.22 (v1.5 Preview)
Quality of Life (QoL)
Replaced searching area functionality with the ability to hold F to keep the inspect menu visible.
Engine Update
Game project migrated to Unity 2019
SFX
Loud speaker at police station now correctly stops playing after electrics are turned on.
Animation Improvements
Arg15 fire animation improvements.
Rauser fire animation improvements.
VFX
Buggy explosion effect is now correct.
Rag dolls now receive correct force from melee and guns.
Animations
R-6804 fire animation improved.
Pump action fire animation improved.
Double Barrel fire animations improved.
FRKS fire animation improved.
Clinchester fire animation improved.
Bateman revolver fire animation improved.
Lola hand gun fire animation improved.
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